VectoFly has 32 planes. They all fly the same way, but each one comes with perks that change how a run feels: some take less damage, some pull in pills from further away, some sip fuel and some earn extra coins. Below is every plane in the game with its price and exact perks, followed by advice on which one to choose for your goal. For how the coins themselves work, read the coins and unlocks guide.
Perks never touch the scoring rules: score is still distance plus pills times the difficulty multiplier. A better plane simply helps you stay alive and earn coins faster. Skill and practice matter more than any plane.
Prices are in coins, earned by flying. The five free planes are available from your very first flight. Scroll sideways on a small screen.
| Plane | Price | Perks | Description |
|---|---|---|---|
| Classic | Free | None (balanced) | The original. Balanced, no perks. |
| Paper Plane | Free | 15% less fuel use | Folded fun. Uses 15% less fuel. |
| Falcon | Free | pill magnet x1.8 | Sleek racer. Magnet: grabs pills from further away. |
| Comet Floatplane | Free | fuel cans refill 50% more | Bush floatplane. Fuel cans refill 50% more. |
| Tank Bomber | Free | 40% less damage | Twin-engine heavy. Armor: crashes cause 40% less damage. |
| Mustang | 450 | 15% less damage; pill magnet x1.2 | WWII warbird. Armor 15% and magnet x1.2. |
| Spitfire | 550 | pill magnet x1.3; 15% less fuel use | Elliptical wings. 15% less fuel use and magnet x1.3. |
| Viper | 600 | 20% less damage; pill magnet x1.3 | Delta-wing jet. Armor 20% and a small magnet. |
| Rising Sun | 650 | 20% less fuel use; 1.2x coins | Light and nimble. 20% less fuel use and 1.2x coins. |
| Red Baron | 700 | pill magnet x1.3; 1.3x coins | Three wings. Magnet x1.3 and 1.3x coins. |
| Flying Taxi | 750 | 1.5x coins | Fares paid! 1.5x coins from every run. |
| Phantom Glider | 800 | 30% less fuel use | Electric glider. Uses 30% less fuel. |
| Autogyro | 850 | pill magnet x1.3; 20% less fuel use | Spinning rotor. Magnet x1.3 and 20% less fuel use. |
| Chopper | 900 | 10% less damage; pill magnet x1.6 | Helicopter. Magnet x1.6 and 10% armor. |
| Sky Sub | 950 | 30% less damage; fuel cans refill 20% more | Thick hull: armor 30%. Fuel cans refill 20% more. |
| Ornithopter | 1,050 | pill magnet x1.2; 40% less fuel use | Flapping wings. Uses 40% less fuel, magnet x1.2. |
| Thunder Biplane | 1,100 | pill magnet x1.4; 15% less fuel use | Two wings. Magnet + 15% less fuel use. |
| Lightning | 1,300 | 25% less damage; pill magnet x1.3 | Twin-boom fighter. Armor 25% and magnet x1.3. |
| Harrier | 1,400 | 30% less damage; pill magnet x1.4 | Jump jet. Armor 30% and magnet x1.4. |
| Golden Jet | 1,500 | 25% less damage; pill magnet x1.5; 15% less fuel use; 2x coins | Small magnet, armor, less fuel use and 2x coins. |
| Jumbo Liner | 1,700 | 25% less damage; fuel cans refill 40% more | Airliner. Fuel cans refill 40% more, armor 25%. |
| Supersonic | 1,800 | 25% less fuel use; 1.4x coins; fuel cans refill 20% more | Delta wing. 25% less fuel use, 1.4x coins, fuel cans +20%. |
| Inferno Rocket | 1,900 | 35% less damage; pill magnet x1.4; 20% less fuel use | Rocket plane. Heavy armor (35% less damage), magnet, 20% less fuel use. |
| Interceptor | 2,200 | 35% less damage; pill magnet x1.5; 15% less fuel use | Twin-tail jet. Armor 35%, magnet x1.5, 15% less fuel use. |
| Night Bat | 2,300 | 15% less damage; pill magnet x2 | Bat wings. Wide magnet (x2) and armor 15%. |
| Stealth | 2,600 | 30% less damage; pill magnet x1.7; 25% less fuel use | Flying wing. Wide magnet, armor 30% and 25% less fuel use. |
| Sky Balloon | 2,900 | pill magnet x1.6; 45% less fuel use; 1.5x coins | Floaty hot-air balloon. 45% less fuel use, magnet x1.6, 1.5x coins. |
| Sky Dragon | 3,000 | 40% less damage; pill magnet x1.6; 1.5x coins | Breathes fire! Armor 40%, magnet x1.6 and 1.5x coins. |
| Saucer | 3,200 | pill magnet x2.2; 1.5x coins | Alien tech. Huge magnet (x2.2) and 1.5x coins. |
| Jetpack Hero | 3,600 | pill magnet x2.2; 40% less fuel use | Just you and a jetpack. Magnet x2.2 and 40% less fuel use. |
| Royal Zeppelin | 4,000 | 40% less damage; pill magnet x2; 30% less fuel use; 2.5x coins; fuel cans refill 30% more | Legend: magnet x2, armor 40%, 30% less fuel, 30% bigger fuel cans, 2.5x coins. |
| Space Shuttle | 5,200 | 50% less damage; pill magnet x1.8; 40% less fuel use; 2x coins | Mastery: armor 50%, 40% less fuel use, magnet x1.8, 2x coins. |
The free Tank Bomber is the best armor you can have on day one, with 40% less damage, which is why many players keep it long after they could buy something fancier.
Coin bonuses stack with the difficulty multiplier, so a coin plane on Hard or Hell is the quickest way to afford the next unlock.
The free Falcon has a magnet of x1.8, the biggest magnet you can use from the start. It is a great way to learn pill trails without flying into danger.
Besides planes there are 65 paints in the Hangar: plain colours and patterns such as stripes, camouflage, flames, galaxy and rainbow. Paints are purely cosmetic. They cost coins but do not change any perk, so buy them last.